Recent content by CMOGAMING

  1. CMOGAMING

    Changes To Our Server Line Up

    **📢 Server Update: France to Amsterdam Migration** We are excited to announce that our **EU game server has been moved from France to Amsterdam**! This adjustment enhances **connectivity, coverage, and overall gaming experience** for our community. **Why the Change?** Amsterdam provides...
  2. CMOGAMING

    Two Years of Progress - Zelador Map Development Update

    Two Years of Progress - Zelador Map Development Update Introduction It's been an incredible two years of developments on the Zelador map, and we're excited to share the progress we've made. From refining terrain, expanding the map, redeveloping the satmap, to implementing new and interesting...
  3. CMOGAMING

    Game Servers - PVE ONLY - TEST PLAYERS ONLY

    🔹 Server 3 – PVE ONLY Welcome to the **Zelador PVE ONLY Server**, This server is our dedicated testing environment for ongoing updates, changes, and improvements to the map. This is not a standard gameplay server, while anyone in our community may apply for whitelist and then test player roles...
  4. CMOGAMING

    Game Servers - NO KOS - INTERACT FIRST (PVE/PVP)

    🔹 Server 2 – [NO KOS - INTERACT FIRST] This server removes the "shoot first, ask questions later" mentality by requiring player interaction before engagement. Players can freely explore the entire map. PvP is allowed, but Rules of Engagement (ROE) apply: - Encounters begin with interaction –...
  5. CMOGAMING

    Game Servers - DM CYCLED ARENAS

    🔹 Server 1 – [DeathMatch Cycled Arenas] - A dedicated server for players seeking instant PvP action without the long game of exploring to find engagement. - Upon joining all players are instantly added to one of more than 15 unique but various arenas. - Each arena runs for roughly 30 minutes...
  6. CMOGAMING

    Our Game Servers Line-Up - The Basics

    We operate 3 servers for our gaming community, each server runs a specific configuration to suit various playstyles as well as running a different version of our Zelador Map. This allows us to ensure that each is fine-tuned to provide a unique player exp or to create a specific advanced level of...
  7. CMOGAMING

    Zelador v0.4 Play Test Starts Dec 31st, 2024

    !! ZELADOR Map v0.4: Into The Deeps (Play Test) !! Starts: 5 PM (GMT) | December 31st (New Year’s Eve) Join us as we ring in the New Year with thrilling adventures and explosive fun! What’s New? Over 6 months of development, updates, and changes since the last play test! New caves, bunkers...
  8. CMOGAMING

    Dayz Servers and "Tick Rate" Settings

    Does DayZ Have a Tick Setting? DayZ does not have a specific tick rate setting like some other games (e.g., Counter-Strike or Minecraft). However, it does have an underlying system of server frame rate and simulation cycles that control how often the server processes & updates the game state...
  9. CMOGAMING

    Auto Install SteamCMD & DayZ Standalone Server

    Automating DayZ Server Setup with SteamCMD This document explains the steps involved in automating the download and installation of SteamCMD, setting up the DayZ server repository, and populating the repository with the core server files. 1. Downloading and Installing SteamCMD The first step...
  10. CMOGAMING

    A Closer Look: Server Ticks or Server Tick Rates

    Understanding MaxTickRate and NetServerMaxTickRate In this post, we'll go over the differences between MaxTickRate (Server Tick Rate) and NetServerMaxTickRate (Network Tick Rate), their impacts, and when to adjust them. 1. MaxTickRate (Server Tick Rate) The **tick rate** determines how...
  11. CMOGAMING

    A Deeper Dive Into The Isle Configuration Variables

    The Isle Game.ini Configuration Settings Guide In this guide, you'll find descriptions of important settings in the `Game.ini` file for **The Isle** server, along with their impact and typical values. 1. General Server Session Settings [/Script/Engine.GameSession] MaxPlayers=50...
  12. CMOGAMING

    The Isle Configuration Variables Explained

    Here is a list of The Isle Configuration Variables. And a slight explanation of their purpose or use in the server and operations of The Isle Game Server. [/Script/Engine.GameSession] MaxPlayers=50 # Maximum number of players allowed on the server. ServerName="My Isle...
  13. CMOGAMING

    When looking at the Competitive Impact of FPS:

    Competitive Impact in High-Pop Servers: - Low FPS can very obviously create very significant imbalances in a high-population server, especially in competitive environments. In a high pop, very competitive servers, the server’s ability to process updates from all players equally is critical...
  14. CMOGAMING

    When looking at FPS on High-Pop Game Servers

    High-Population Servers: - High-population servers require the server to process many actions per second, including player movements, AI behaviors, and object interactions. With more players connected, the server’s workload increases exponentially, as it must constantly update and synchronize...
  15. CMOGAMING

    When looking at FPS on Low-Pop Game Servers

    FPS Impact on Low-Pop vs. High-Pop Game Servers Low-Population Servers: - With fewer players connected, a low-population server has fewer player inputs and interactions to process. This reduces the overall demand on the server’s CPU and memory resources. As a result, the server can maintain a...
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