When looking at FPS on High-Pop Game Servers

CMOGAMING

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  • High-Population Servers:
    - High-population servers require the server to process many actions per second, including player movements, AI behaviors, and object interactions. With more players connected, the server’s workload increases exponentially, as it must constantly update and synchronize all these actions across the game world. Each additional player contributes to the number of updates that need to be processed, which places a heavy burden on server resources like CPU and memory, making it much more challenging to maintain a high FPS.

    - When the server’s FPS drops in a high-population environment, the consequences are much more noticeable and severe. Players may experience frequent rubberbanding, where characters seem to snap back to previous positions due to server desynchronization. Desyncs between players and the server become more common, leading to delayed actions, such as gunfire not registering or interactions with objects failing to occur. In extreme cases, low FPS can cause the game to crash or become unplayable, especially when large groups of players interact simultaneously.

    - Resource-heavy mods, extensive AI spawns, and a large number of active player actions can easily overwhelm the server in high-pop situations, leading to consistent FPS drops. This severely impacts the overall gameplay quality, as the server struggles to keep up with real-time events. For these reasons, server admins must carefully manage and optimize both the game’s configurations and the server’s hardware to ensure that performance remains stable even under high-population stress. Reducing unnecessary mods, optimizing AI behavior, and enforcing player limits are some strategies to maintain a higher server FPS.
 
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