!! ZELADOR Map v0.4: Into The Deeps (Play Test) !!
Starts: 5 PM (GMT) | December 31st (New Year’s Eve)
Join us as we ring in the New Year with thrilling adventures and explosive fun!
What’s New?
Over 6 months of development, updates, and changes since the last play test!
New caves, bunkers...
Does DayZ Have a Tick Setting?
DayZ does not have a specific tick rate setting like some other games (e.g., Counter-Strike or Minecraft).
However, it does have an underlying system of server frame rate and simulation cycles that control how often the server processes & updates the game state...
Automating DayZ Server Setup with SteamCMD
This document explains the steps involved in automating the download and installation of SteamCMD, setting up the DayZ server repository, and populating the repository with the core server files.
1. Downloading and Installing SteamCMD
The first step...
Understanding MaxTickRate and NetServerMaxTickRate
In this post, we'll go over the differences between MaxTickRate (Server Tick Rate) and NetServerMaxTickRate (Network Tick Rate), their impacts, and when to adjust them.
1. MaxTickRate (Server Tick Rate)
The **tick rate** determines how...
The Isle Game.ini Configuration Settings Guide
In this guide, you'll find descriptions of important settings in the `Game.ini` file for **The Isle** server, along with their impact and typical values.
1. General Server Session Settings
[/Script/Engine.GameSession]
MaxPlayers=50...
Here is a list of The Isle Configuration Variables. And a slight explanation of their purpose or use in the server and operations of The Isle Game Server.
[/Script/Engine.GameSession]
MaxPlayers=50 # Maximum number of players allowed on the server.
ServerName="My Isle...
Competitive Impact in High-Pop Servers:
- Low FPS can very obviously create very significant imbalances in a high-population server, especially in competitive environments.
In a high pop, very competitive servers, the server’s ability to process updates from all players equally is critical...
High-Population Servers:
- High-population servers require the server to process many actions per second, including player movements, AI behaviors, and object interactions. With more players connected, the server’s workload increases exponentially, as it must constantly update and synchronize...
FPS Impact on Low-Pop vs. High-Pop Game Servers
Low-Population Servers:
- With fewer players connected, a low-population server has fewer player inputs and interactions to process. This reduces the overall demand on the server’s CPU and memory resources. As a result, the server can maintain a...
Game Server FPS: An Overview
Game Server FPS (Frames Per Second) measures how many times per second a server processes game world updates (player actions, AI, environment):
Server FPS is a critical performance metric that defines how quickly a server can handle various events in a multiplayer...
Lowering game server FPS (Files Per Second) is a important part in making sure your community has a great experience on your game servers, here are some things you can do to possibly improve the overall server FPS.
1. **Adjust Tick Rate:**
- Lower the server tick rate to reduce processing...
Average Server FPS and Its Impact on Player Experience:
1. Server FPS Range:
- For most games, an average server FPS of 20 to 60 FPS is typical.
- Servers running below 20 FPS may cause noticeable delays in gameplay, leading to stuttering, input lag, or delayed reactions from the server...
Click To View & Select Play Test Schedule
Select Schedule
Past Play Tests:
1st Official Play Test
2nd Official Play Test
Zelador v0.3
Zelador v0.4
Current Play Tests:
Zelador v0.4 Play Test - UPCOMING
Current Play Test 2
Planned Play Tests:
Planned Play Test 1
Planned Play Test 2
**The Next Play Test Begins**:
August 1st, 2024
**Play Test Title**:
Escape From Freshy Island
**Details Of The Play Test**:
- This play test brings some fine details & medium detail updates to a number of locations across Freshy Island
- Updates will also include changes to Lava Ridge Tower...
Zelador Official Play Tests: Index & Information.
This thread will act as an index of sorts where contents will be mostly links to more detailed information pertaining to any of our DayZ standalone Zelador map official play tests OR play test related event information.
This post may or may not...
Server bot commands are in the process of being created, we will be sure to have this list updated asap as the list develops.
CURRENT BOT COMMANDS, AS WELL AS COMMANDS IN THE WORKS ARE AS FOLLOWS
- !commands
- This command simply provides a link to our website (this information) which will...
As of the time of posting this article. The DayZ globals.xml file should look something sim to the content shared below.
The following information offers a more detailed define of what each settings in this file is responsible for...
DayZ Server globals.xml Settings Explained
Animal and...
Supporting Server Costs
In an effort to sustain and enhance our game server, we have introduced several new areas on the map marked as "default keypoint1, default keypoint2, default keypoint3," and so on. These tags serve a significant purpose: they present an opportunity for active and...
This fix is simple enough.
PLEASE NOTE: This process may or may not have the/a desired result. As the _ca.paa and the _nopx.paa may be altered from one another in other graphics manipulation software I can not say for sure as I have not compared the two. However, for more exact define of the...
CMOGAMING submitted a new resource:
DayZ Map Will Not Pack Due To Missing paa File or Files - Can not find the file en_flowers1_nopx.paa
Read more about this resource...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.