Home
Forums
New posts
Search forums
What's new
New posts
New media
New media comments
New resources
New profile posts
Latest activity
Media
New media
New comments
Search media
Resources
DayZ Tools
Latest reviews
Search resources
Members
Current visitors
New profile posts
Search profile posts
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Home
Forums
COMMUNITY BOARDS
Public Forum
Two Years of Progress - Zelador Map Development Update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CMOGAMING" data-source="post: 50" data-attributes="member: 1"><p><strong><span style="font-size: 22px">Two Years of Progress - Zelador Map Development Update</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 18px">Introduction</span></strong></p><p>It's been an incredible two years of developments on the <strong>Zelador</strong> map, and we're excited to share the progress we've made. From refining terrain, expanding the map, redeveloping the satmap, to implementing new and interesting Quest Strings for our Whitelist Server, the map has evolved into a more immersive and balanced experience for our community. We hope our members have found the direction we have taken over the past year and a half since putting the map on the launcher, to be as exciting and promising as we're working to make it!</p><p></p><p>This post will cover the key milestones, improvements, and changes made to the Zelador Map up to this point. Another post will be provided soon that should provide details and objectives for the coming year...</p><p></p><hr /><p></p><p><strong><span style="font-size: 18px">Major Developments Over the Past Two Years</span></strong></p><p><strong></strong></p><p><strong><span style="font-size: 15px">1. Expanded Playable Area</span></strong></p><p>Originally, the map was limited in scope at around <strong>460 km²</strong>. About six months into development, we expanded the world significantly, now covering <strong>1,677 km²</strong>, making it the largest map in DayZ to date. To avoid pushing out a massive but empty world, we have opted to release portions of the map through structured playtests rather than unlocking everything at once.</p><p></p><p>Currently, the <strong>accessible player area</strong> is set within a <strong>150 km² radius</strong>, comprising <strong>Freshy Island, Twin Island, and several smaller islands</strong>. While we have developed builds all across the map, many remain too distant from each other for active gameplay, so we've chosen to focus on areas that are closer to completion.</p><p></p><p>To accommodate various playstyles, we have set up multiple servers:</p><p></p><p>- <strong>No KOS Server</strong>: A space for content creators and roleplayers to explore and engage in immersive storytelling.</p><p>- <strong>Hardcore PvP Server</strong>: No rules, high-stakes combat for those who enjoy intense gunfights.</p><p>- <strong>24/7 Deathmatch Server</strong>: Rotating through <strong>25+ arenas every 30 minutes</strong>, allowing instant action while showcasing key Zelador locations.</p><p></p><p>Whether you're here for exploration, survival, or pure PvP chaos, we have a server designed to highlight the best of what <strong>Zelador</strong> has to offer—and it's only going to improve from here. Join us and be part of the growing <strong>CMOGAMING</strong> community!</p><p></p><p><strong><span style="font-size: 15px">2. Improved Spawn System</span></strong></p><p>To enhance balance and prevent spawn manipulation, we refined the spawn system:</p><p></p><p>- <strong>Freshy Island</strong>: All new players start here before venturing into the main world.</p><p>- <strong>Inner Ring & Outer Ring Spawns</strong>: Ensuring fair PvP opportunities while allowing players who prefer exploration to find alternative routes.</p><p>- <strong>400+ Spawn Points</strong>: Carefully placed to prevent players from easily spawn-hopping (F11-ing) for ideal locations.</p><p></p><p>This system ensures that players must focus on survival rather than repeatedly respawning for convenience. It also supports a more interactive and engaging experience, especially on our <strong>NO KOS Server</strong>, making it a perfect environment for streamers and content creators looking for genuine player interactions.</p><p></p><p><strong><span style="font-size: 15px">3. Terrain Overhaul & Environmental Enhancements</span></strong></p><p></p><p>- <strong>Optimized terrain heightmaps</strong> to create more natural landscapes.</p><p>- <strong>Improved environmental masking</strong> to adjust textures based on the biome, making each area feel distinct.</p><p>- <strong>Refined rock formations</strong> in caves and bunkers to enhance realism and performance.</p><p>- <strong>Added more bodies of water</strong> to Freshy Island, contributing to diverse terrain and strategic opportunities.</p><p>- <strong>Elevation changes</strong> introduce vantage points, scenic views, and adventurous routes between POIs.</p><p>- <strong>Performance-focused optimizations</strong> to accommodate players on lower-end hardware while maintaining high-quality visuals for those with powerful setups.</p><p></p><p><strong><span style="font-size: 15px">4. Custom Structures & Points of Interest</span></strong></p><p></p><p>- Expanded urban areas with more enterable buildings and lootable interiors.</p><p>- Added <strong>key military installations and safe zones</strong> to create high-risk, high-reward areas.</p><p>- Developed unique landmarks to help with navigation and world-building.</p><p>- Focused on ensuring <strong>Freshy Island</strong> contains every vanilla loot item, with some exceptions such as repair kits and high-explosive items, which will be found on remote islands or military locations.</p><p></p><p>Zelador currently has over <strong>16,000 lootable structures</strong> across its <strong>150 km² accessible area</strong>, each with multiple loot spawn points. For comparison, <strong>Chernarus</strong> has about <strong>13,000 lootable structures</strong> across <strong>230 km²</strong>. By completion, we anticipate more than <strong>1.5 million structures</strong> across the full map.</p><p></p><p><strong><span style="font-size: 15px">5. Performance & Optimization</span></strong></p><p></p><p>- <strong>Reduced unnecessary assets</strong> to improve server performance.</p><p>- <strong>LOD optimizations</strong> for smoother frame rates.</p><p>- <strong>Better AI pathing through build locations</strong> by ensuring actual paths are in place, allowing for more stable zombie and AI mechanics.</p><p>- <strong>Refined animal/AI spawns</strong> to minimize food sources appearing in inaccessible areas (e.g., rocks).</p><p>- <strong>Ongoing integration of new wildlife</strong>, such as Sakhalin foxes and the return of rabbits.</p><p></p><p><strong><span style="font-size: 15px">6. Community-Driven Adjustments</span></strong></p><p>Your feedback has been invaluable in shaping Zelador. Over the past two years, we have:</p><p></p><p>- Adjusted loot spawns and economy balancing.</p><p>- Tweaked weather effects for better realism.</p><p>- Refined event triggers and dynamic encounters.</p><p></p><hr /><p></p><p><strong><span style="font-size: 18px">What’s Next?</span></strong></p><p>Development is far from over! Some upcoming features include:</p><p></p><p>- <strong>Further map expansions</strong> to push beyond the current boundaries.</p><p>- <strong>More interactive elements</strong>, such as destructible environments and dynamic world events.</p><p>- <strong>Refined server mechanics</strong> to ensure stability and balance as our player base grows.</p><p></p><p>We appreciate everyone who has been part of this journey, whether through testing, feedback, or simply exploring what Zelador has to offer. Your support keeps this project thriving, and we look forward to the next phase of development.</p><p></p><p><strong><span style="font-size: 15px">Got Feedback?</span></strong></p><p>Let us know your thoughts and suggestions below! Your input directly influences how we refine and expand Zelador.</p><p></p><p><strong>See you in-game!</strong></p><p><strong></strong></p><p><strong>- The Development Team</strong></p></blockquote><p></p>
[QUOTE="CMOGAMING, post: 50, member: 1"] [B][SIZE=6]Two Years of Progress - Zelador Map Development Update[/SIZE] [SIZE=5]Introduction[/SIZE][/B] It's been an incredible two years of developments on the [B]Zelador[/B] map, and we're excited to share the progress we've made. From refining terrain, expanding the map, redeveloping the satmap, to implementing new and interesting Quest Strings for our Whitelist Server, the map has evolved into a more immersive and balanced experience for our community. We hope our members have found the direction we have taken over the past year and a half since putting the map on the launcher, to be as exciting and promising as we're working to make it! This post will cover the key milestones, improvements, and changes made to the Zelador Map up to this point. Another post will be provided soon that should provide details and objectives for the coming year... [HR][/HR] [B][SIZE=5]Major Developments Over the Past Two Years[/SIZE] [SIZE=4]1. Expanded Playable Area[/SIZE][/B] Originally, the map was limited in scope at around [B]460 km²[/B]. About six months into development, we expanded the world significantly, now covering [B]1,677 km²[/B], making it the largest map in DayZ to date. To avoid pushing out a massive but empty world, we have opted to release portions of the map through structured playtests rather than unlocking everything at once. Currently, the [B]accessible player area[/B] is set within a [B]150 km² radius[/B], comprising [B]Freshy Island, Twin Island, and several smaller islands[/B]. While we have developed builds all across the map, many remain too distant from each other for active gameplay, so we've chosen to focus on areas that are closer to completion. To accommodate various playstyles, we have set up multiple servers: - [B]No KOS Server[/B]: A space for content creators and roleplayers to explore and engage in immersive storytelling. - [B]Hardcore PvP Server[/B]: No rules, high-stakes combat for those who enjoy intense gunfights. - [B]24/7 Deathmatch Server[/B]: Rotating through [B]25+ arenas every 30 minutes[/B], allowing instant action while showcasing key Zelador locations. Whether you're here for exploration, survival, or pure PvP chaos, we have a server designed to highlight the best of what [B]Zelador[/B] has to offer—and it's only going to improve from here. Join us and be part of the growing [B]CMOGAMING[/B] community! [B][SIZE=4]2. Improved Spawn System[/SIZE][/B] To enhance balance and prevent spawn manipulation, we refined the spawn system: - [B]Freshy Island[/B]: All new players start here before venturing into the main world. - [B]Inner Ring & Outer Ring Spawns[/B]: Ensuring fair PvP opportunities while allowing players who prefer exploration to find alternative routes. - [B]400+ Spawn Points[/B]: Carefully placed to prevent players from easily spawn-hopping (F11-ing) for ideal locations. This system ensures that players must focus on survival rather than repeatedly respawning for convenience. It also supports a more interactive and engaging experience, especially on our [B]NO KOS Server[/B], making it a perfect environment for streamers and content creators looking for genuine player interactions. [B][SIZE=4]3. Terrain Overhaul & Environmental Enhancements[/SIZE][/B] - [B]Optimized terrain heightmaps[/B] to create more natural landscapes. - [B]Improved environmental masking[/B] to adjust textures based on the biome, making each area feel distinct. - [B]Refined rock formations[/B] in caves and bunkers to enhance realism and performance. - [B]Added more bodies of water[/B] to Freshy Island, contributing to diverse terrain and strategic opportunities. - [B]Elevation changes[/B] introduce vantage points, scenic views, and adventurous routes between POIs. - [B]Performance-focused optimizations[/B] to accommodate players on lower-end hardware while maintaining high-quality visuals for those with powerful setups. [B][SIZE=4]4. Custom Structures & Points of Interest[/SIZE][/B] - Expanded urban areas with more enterable buildings and lootable interiors. - Added [B]key military installations and safe zones[/B] to create high-risk, high-reward areas. - Developed unique landmarks to help with navigation and world-building. - Focused on ensuring [B]Freshy Island[/B] contains every vanilla loot item, with some exceptions such as repair kits and high-explosive items, which will be found on remote islands or military locations. Zelador currently has over [B]16,000 lootable structures[/B] across its [B]150 km² accessible area[/B], each with multiple loot spawn points. For comparison, [B]Chernarus[/B] has about [B]13,000 lootable structures[/B] across [B]230 km²[/B]. By completion, we anticipate more than [B]1.5 million structures[/B] across the full map. [B][SIZE=4]5. Performance & Optimization[/SIZE][/B] - [B]Reduced unnecessary assets[/B] to improve server performance. - [B]LOD optimizations[/B] for smoother frame rates. - [B]Better AI pathing through build locations[/B] by ensuring actual paths are in place, allowing for more stable zombie and AI mechanics. - [B]Refined animal/AI spawns[/B] to minimize food sources appearing in inaccessible areas (e.g., rocks). - [B]Ongoing integration of new wildlife[/B], such as Sakhalin foxes and the return of rabbits. [B][SIZE=4]6. Community-Driven Adjustments[/SIZE][/B] Your feedback has been invaluable in shaping Zelador. Over the past two years, we have: - Adjusted loot spawns and economy balancing. - Tweaked weather effects for better realism. - Refined event triggers and dynamic encounters. [HR][/HR] [B][SIZE=5]What’s Next?[/SIZE][/B] Development is far from over! Some upcoming features include: - [B]Further map expansions[/B] to push beyond the current boundaries. - [B]More interactive elements[/B], such as destructible environments and dynamic world events. - [B]Refined server mechanics[/B] to ensure stability and balance as our player base grows. We appreciate everyone who has been part of this journey, whether through testing, feedback, or simply exploring what Zelador has to offer. Your support keeps this project thriving, and we look forward to the next phase of development. [B][SIZE=4]Got Feedback?[/SIZE][/B] Let us know your thoughts and suggestions below! Your input directly influences how we refine and expand Zelador. [B]See you in-game! - The Development Team[/B] [/QUOTE]
Verification
Post reply
Home
Forums
COMMUNITY BOARDS
Public Forum
Two Years of Progress - Zelador Map Development Update
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top