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COMMUNITY BOARDS
DayZ Zelador Map
Zelador General Discussion
Game Servers - NO KOS - INTERACT FIRST (PVE/PVP)
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<blockquote data-quote="CMOGAMING" data-source="post: 48" data-attributes="member: 1"><p><img class="smilie smilie--emoji" loading="lazy" alt="🔹" title="Small blue diamond :small_blue_diamond:" src="https://cdn.jsdelivr.net/joypixels/assets/6.5/png/unicode/64/1f539.png" data-shortname=":small_blue_diamond:" /> Server 2 – [NO KOS - INTERACT FIRST]</p><p></p><p>This server removes the "shoot first, ask questions later" mentality by requiring player interaction before engagement.</p><p></p><p>Players can freely explore the entire map.</p><p></p><p><strong>PvP is allowed, but Rules of Engagement (ROE) apply</strong>:</p><p></p><p>- Encounters begin with interaction – declare intentions before engaging.</p><p>- Players must clearly state if they are friendly or hostile.</p><p>- Loot requests, trades, and negotiations are encouraged before conflict.</p><p>- If a player is robbed, they can pursue attackers within a set time frame (Aftermath Rule).</p><p>- This system ensures immersive, structured PvP rather than mindless killing.</p><p></p><p><strong>Rules of Engagement Breakdown</strong></p><p></p><p>A typical PvP interaction follows these stages:</p><p></p><p>1. **Sighting** – One group spots another.</p><p>2. **Approaching** – One group closes in on the other.</p><p>3. **Perimeter** – The defending group fortifies a location.</p><p>4. **Announcing** – Intentions are declared:</p><p> - **Friendly**: "We’re just passing through. No trouble."</p><p> - **Hostile**: "We need supplies. This is a robbery. Hands up (F5)."</p><p>5. **Engagement** – The defending group chooses:</p><p> - **Comply** – Surrender and interact.</p><p> - **Aftermath** – Fake compliance but seek revenge later.</p><p> - **Shoot-out** – Immediate PvP.</p><p>6. **Outcome** – Interaction results in a friendly trade, successful robbery, or combat.</p><p>7. **Aftermath** – If hostiles leave, victims may seek revenge per server rules.</p><p></p><p>This server ensures roleplay-driven interactions, preventing senseless KOS while still allowing PvP where players are still in control of the outcome to their experience on the server.</p></blockquote><p></p>
[QUOTE="CMOGAMING, post: 48, member: 1"] 🔹 Server 2 – [NO KOS - INTERACT FIRST] This server removes the "shoot first, ask questions later" mentality by requiring player interaction before engagement. Players can freely explore the entire map. [B]PvP is allowed, but Rules of Engagement (ROE) apply[/B]: - Encounters begin with interaction – declare intentions before engaging. - Players must clearly state if they are friendly or hostile. - Loot requests, trades, and negotiations are encouraged before conflict. - If a player is robbed, they can pursue attackers within a set time frame (Aftermath Rule). - This system ensures immersive, structured PvP rather than mindless killing. [B]Rules of Engagement Breakdown[/B] A typical PvP interaction follows these stages: 1. **Sighting** – One group spots another. 2. **Approaching** – One group closes in on the other. 3. **Perimeter** – The defending group fortifies a location. 4. **Announcing** – Intentions are declared: - **Friendly**: "We’re just passing through. No trouble." - **Hostile**: "We need supplies. This is a robbery. Hands up (F5)." 5. **Engagement** – The defending group chooses: - **Comply** – Surrender and interact. - **Aftermath** – Fake compliance but seek revenge later. - **Shoot-out** – Immediate PvP. 6. **Outcome** – Interaction results in a friendly trade, successful robbery, or combat. 7. **Aftermath** – If hostiles leave, victims may seek revenge per server rules. This server ensures roleplay-driven interactions, preventing senseless KOS while still allowing PvP where players are still in control of the outcome to their experience on the server. [/QUOTE]
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Zelador General Discussion
Game Servers - NO KOS - INTERACT FIRST (PVE/PVP)
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