- Messages
- 37
- Reaction score
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- Points
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This server removes the "shoot first, ask questions later" mentality by requiring player interaction before engagement.
Players can freely explore the entire map.
PvP is allowed, but Rules of Engagement (ROE) apply:
- Encounters begin with interaction – declare intentions before engaging.
- Players must clearly state if they are friendly or hostile.
- Loot requests, trades, and negotiations are encouraged before conflict.
- If a player is robbed, they can pursue attackers within a set time frame (Aftermath Rule).
- This system ensures immersive, structured PvP rather than mindless killing.
Rules of Engagement Breakdown
A typical PvP interaction follows these stages:
1. **Sighting** – One group spots another.
2. **Approaching** – One group closes in on the other.
3. **Perimeter** – The defending group fortifies a location.
4. **Announcing** – Intentions are declared:
- **Friendly**: "We’re just passing through. No trouble."
- **Hostile**: "We need supplies. This is a robbery. Hands up (F5)."
5. **Engagement** – The defending group chooses:
- **Comply** – Surrender and interact.
- **Aftermath** – Fake compliance but seek revenge later.
- **Shoot-out** – Immediate PvP.
6. **Outcome** – Interaction results in a friendly trade, successful robbery, or combat.
7. **Aftermath** – If hostiles leave, victims may seek revenge per server rules.
This server ensures roleplay-driven interactions, preventing senseless KOS while still allowing PvP where players are still in control of the outcome to their experience on the server.