Game Servers - DM CYCLED ARENAS

CMOGAMING

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🔹 Server 1 – [DeathMatch Cycled Arenas]



- A dedicated server for players seeking instant PvP action without the long game of exploring to find engagement.
- Upon joining all players are instantly added to one of more than 15 unique but various arenas.

- Each arena runs for roughly 30 minutes
- All arenas are player pop based, this means that the arena size/radius and it's location within the Zelador Map is dependent on the amount of players in the server / arena at the time of a new arena initialization.

- This server is configured to ensure that each arena's boundaries are small when server/player population is low.
- Boundary control ensures more active levels of engagement during low pop times, meaning players do not have to seek out other players for long periods of time.
- Boundary control also creates a balance between radius and player pop, by expanding to larger radius arenas when the player pop increases.
- Additionally many of our new arena locations are configured to only become active when the player pop is beyond 20 or 30 players.


- Again this DeathMatch server allows anyone that wants to actively engage others in instant pew pew pew across the lands of zelador to do so. With the creation of our DM server we have been able to customize and apply additional rules to our other two servers which change the way players PVP or Removes PVP from the server entirely and provides only a PVE experience which is something we realize is important to many players out there that are not into the PVP war-game type of configuration many communities only serve to.



On a final note regarding our DM server and arenas, some of these (arenas) are very large arena areas/radius, and as our player base has not exceeded into or beyond these numbers (of 20 or more players) said arenas have yet to be seen.
 
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