Home
Forums
New posts
Search forums
What's new
New posts
New media
New media comments
New resources
New profile posts
Latest activity
Media
New media
New comments
Search media
Resources
DayZ Tools
Latest reviews
Search resources
Members
Current visitors
New profile posts
Search profile posts
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Install the app
Install
Home
Forums
All The Isle Stuff
The Isle Game Server
A Deeper Dive Into The Isle Configuration Variables
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CMOGAMING" data-source="post: 37" data-attributes="member: 1"><p><h2>The Isle Game.ini Configuration Settings Guide</h2><p></p><p>In this guide, you'll find descriptions of important settings in the `Game.ini` file for **The Isle** server, along with their impact and typical values.</p><p></p><h3>1. General Server Session Settings</h3><p>[code]</p><p>[/Script/Engine.GameSession]</p><p>MaxPlayers=50 # Maximum number of players allowed on the server.</p><p>ServerName="My Isle Server" # The server name as it appears in the server browser.</p><p>ServerPassword="" # Password for the server (if any).</p><p>ServerAdminPassword="adminpass" # Administrator password for server commands.</p><p>[/code]</p><p>- **MaxPlayers**: Controls the number of players allowed on the server. Default: 50.</p><p>- **ServerName**: The server name shown in the server browser.</p><p>- **ServerPassword**: Set this to create a private server.</p><p>- **ServerAdminPassword**: Password for admin commands.</p><p></p><h3>2. Game Mode Settings</h3><p>[code]</p><p>[/Script/IsleGame.IsleGameMode]</p><p>GameDifficulty=1 # Difficulty level (0 = Easy, 1 = Medium, 2 = Hard).</p><p>GameTimeMultiplier=1.0 # Time passage speed multiplier (1.0 = real-time).</p><p>DayNightCycleSpeed=1.0 # Speed of day-night transitions.</p><p>[/code]</p><p>- **GameDifficulty**: Difficulty settings (0 = Easy, 1 = Medium, 2 = Hard). Default: 1 (Medium).</p><p>- **GameTimeMultiplier**: Adjusts the in-game time speed. Default: 1.0.</p><p>- **DayNightCycleSpeed**: Controls the speed of day-night cycles. Default: 1.0.</p><p></p><h3>3. Player Settings</h3><p>[code]</p><p>[/Script/IsleGame.IslePlayer]</p><p>bAllowThirdPerson=True # Allow third-person view.</p><p>bEnablePvP=True # Enable player-versus-player combat.</p><p>[/code]</p><p>- **bAllowThirdPerson**: Enables third-person view. Default: True.</p><p>- **bEnablePvP**: Controls whether PvP is enabled. Default: True.</p><p></p><h3>4. Dinosaur AI Settings</h3><p>[code]</p><p>[/Script/IsleGame.IsleDinosaurAI]</p><p>bEnableAI=True # Enable or disable AI dinosaurs.</p><p>AIDifficulty=2 # AI difficulty (1 = Easy, 2 = Medium, 3 = Hard).</p><p>AIPopulationDensity=0.5 # AI population density (0.1 to 1.0).</p><p>[/code]</p><p>- **bEnableAI**: Enables AI dinosaur spawning. Default: True.</p><p>- **AIDifficulty**: Sets AI difficulty. Default: 2 (Medium).</p><p>- **AIPopulationDensity**: Controls the density of AI dinosaurs. Default: 0.5.</p><p></p><h3>5. Network and Tick Rate Settings</h3><p>[code]</p><p>[/Script/Engine.GameNetworkManager]</p><p>MaxTickRate=30 # Maximum tick rate of the server (measured in Hz).</p><p>[/code]</p><p>- **MaxTickRate**: The server’s tick rate, affecting performance. Default: 30.</p><p></p><p>[code]</p><p>[/Script/Engine.Player]</p><p>NetServerMaxTickRate=30 # Network tick rate.</p><p>[/code]</p><p>- **NetServerMaxTickRate**: Frequency of data sent/received. Default: 30.</p><p></p><h3>6. Map and Game Mode Settings</h3><p>[code]</p><p>[ServerSettings]</p><p>MapCycle=(Maps=("TheIsleMap")) # Specify the map(s) to be used.</p><p>[/code]</p><p>- **MapCycle**: Determines which map(s) are loaded. Default: "TheIsleMap".</p><p></p><h3>7. Weather System Settings</h3><p>[code]</p><p>[/Script/IsleGame.IsleWeatherSystem]</p><p>bDynamicWeather=True # Enable dynamic weather.</p><p>RainChance=0.3 # Probability of rain (0.0 = no rain, 1.0 = always rain).</p><p>DayLength=60 # Length of in-game day in minutes.</p><p>NightLength=30 # Length of in-game night in minutes.</p><p>[/code]</p><p>- **bDynamicWeather**: Enables dynamic weather. Default: True.</p><p>- **RainChance**: Probability of rain. Default: 0.3 (30%).</p><p>- **DayLength**: Length of the day in minutes. Default: 60.</p><p>- **NightLength**: Length of the night in minutes. Default: 30.</p><p></p><h3>8. Logging Settings</h3><p>[code]</p><p>[LogSettings]</p><p>EnableLogging=True # Enable logging for server monitoring.</p><p>LogLevel=Info # Log level (Info, Warning, Error).</p><p>[/code]</p><p>- **EnableLogging**: Enables server activity logging. Default: True.</p><p>- **LogLevel**: Level of detail in logs (Info, Warning, Error). Default: Info.</p><p></p><h3>9. Growth Settings (Survival Mode)</h3><p>[code]</p><p>[GrowthSettings]</p><p>GrowthRate=1.0 # Character growth rate (1.0 = normal rate).</p><p>[/code]</p><p>- **GrowthRate**: Controls how fast characters grow. Default: 1.0.</p><p></p><h3>Impact of Adjusting These Settings</h3><p>- **Performance**: Increasing player count, AI density, or tick rate will increase resource usage.</p><p>- **Gameplay**: Adjusting difficulty, growth rate, and weather can affect player experience.</p><p>- **Network**: Higher tick rates can reduce latency but increase network and CPU load.</p></blockquote><p></p>
[QUOTE="CMOGAMING, post: 37, member: 1"] [HEADING=1]The Isle Game.ini Configuration Settings Guide[/HEADING] In this guide, you'll find descriptions of important settings in the `Game.ini` file for **The Isle** server, along with their impact and typical values. [HEADING=2]1. General Server Session Settings[/HEADING] [code] [/Script/Engine.GameSession] MaxPlayers=50 # Maximum number of players allowed on the server. ServerName="My Isle Server" # The server name as it appears in the server browser. ServerPassword="" # Password for the server (if any). ServerAdminPassword="adminpass" # Administrator password for server commands. [/code] - **MaxPlayers**: Controls the number of players allowed on the server. Default: 50. - **ServerName**: The server name shown in the server browser. - **ServerPassword**: Set this to create a private server. - **ServerAdminPassword**: Password for admin commands. [HEADING=2]2. Game Mode Settings[/HEADING] [code] [/Script/IsleGame.IsleGameMode] GameDifficulty=1 # Difficulty level (0 = Easy, 1 = Medium, 2 = Hard). GameTimeMultiplier=1.0 # Time passage speed multiplier (1.0 = real-time). DayNightCycleSpeed=1.0 # Speed of day-night transitions. [/code] - **GameDifficulty**: Difficulty settings (0 = Easy, 1 = Medium, 2 = Hard). Default: 1 (Medium). - **GameTimeMultiplier**: Adjusts the in-game time speed. Default: 1.0. - **DayNightCycleSpeed**: Controls the speed of day-night cycles. Default: 1.0. [HEADING=2]3. Player Settings[/HEADING] [code] [/Script/IsleGame.IslePlayer] bAllowThirdPerson=True # Allow third-person view. bEnablePvP=True # Enable player-versus-player combat. [/code] - **bAllowThirdPerson**: Enables third-person view. Default: True. - **bEnablePvP**: Controls whether PvP is enabled. Default: True. [HEADING=2]4. Dinosaur AI Settings[/HEADING] [code] [/Script/IsleGame.IsleDinosaurAI] bEnableAI=True # Enable or disable AI dinosaurs. AIDifficulty=2 # AI difficulty (1 = Easy, 2 = Medium, 3 = Hard). AIPopulationDensity=0.5 # AI population density (0.1 to 1.0). [/code] - **bEnableAI**: Enables AI dinosaur spawning. Default: True. - **AIDifficulty**: Sets AI difficulty. Default: 2 (Medium). - **AIPopulationDensity**: Controls the density of AI dinosaurs. Default: 0.5. [HEADING=2]5. Network and Tick Rate Settings[/HEADING] [code] [/Script/Engine.GameNetworkManager] MaxTickRate=30 # Maximum tick rate of the server (measured in Hz). [/code] - **MaxTickRate**: The server’s tick rate, affecting performance. Default: 30. [code] [/Script/Engine.Player] NetServerMaxTickRate=30 # Network tick rate. [/code] - **NetServerMaxTickRate**: Frequency of data sent/received. Default: 30. [HEADING=2]6. Map and Game Mode Settings[/HEADING] [code] [ServerSettings] MapCycle=(Maps=("TheIsleMap")) # Specify the map(s) to be used. [/code] - **MapCycle**: Determines which map(s) are loaded. Default: "TheIsleMap". [HEADING=2]7. Weather System Settings[/HEADING] [code] [/Script/IsleGame.IsleWeatherSystem] bDynamicWeather=True # Enable dynamic weather. RainChance=0.3 # Probability of rain (0.0 = no rain, 1.0 = always rain). DayLength=60 # Length of in-game day in minutes. NightLength=30 # Length of in-game night in minutes. [/code] - **bDynamicWeather**: Enables dynamic weather. Default: True. - **RainChance**: Probability of rain. Default: 0.3 (30%). - **DayLength**: Length of the day in minutes. Default: 60. - **NightLength**: Length of the night in minutes. Default: 30. [HEADING=2]8. Logging Settings[/HEADING] [code] [LogSettings] EnableLogging=True # Enable logging for server monitoring. LogLevel=Info # Log level (Info, Warning, Error). [/code] - **EnableLogging**: Enables server activity logging. Default: True. - **LogLevel**: Level of detail in logs (Info, Warning, Error). Default: Info. [HEADING=2]9. Growth Settings (Survival Mode)[/HEADING] [code] [GrowthSettings] GrowthRate=1.0 # Character growth rate (1.0 = normal rate). [/code] - **GrowthRate**: Controls how fast characters grow. Default: 1.0. [HEADING=2]Impact of Adjusting These Settings[/HEADING] - **Performance**: Increasing player count, AI density, or tick rate will increase resource usage. - **Gameplay**: Adjusting difficulty, growth rate, and weather can affect player experience. - **Network**: Higher tick rates can reduce latency but increase network and CPU load. [/QUOTE]
Verification
Post reply
Home
Forums
All The Isle Stuff
The Isle Game Server
A Deeper Dive Into The Isle Configuration Variables
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top